Hearts Of Iron 4 Millennium Dawn Modern Day Mod

The big news that I bring to you is that it is available now. For the mod (Millennium Dawn: Modern Day Mod). You may be interested in reporting to me, since this one I created for myself, but I was seeing and having a lot of people looking for such a mod for (Millennium Dawn: Modern Day Mod). Millennium Dawn: Modern Day Mod is a total conversion mod for Hearts of Iron IV, set either in 2000 or 2017. Take control of any nation, be it a superpower or a non-power, and guide it to glory through the next 30 years! Features of the mod: A complete overhaul of the ideology system. Managing country finances. Unique and custom battalions. (This wiki is extremely incomplete, all.

V. 0.30

Hearts Of Iron 4 Millennium Dawn Modern Day Mod

'Waking the Modern Tiger'

AI

  • Removed several outdated AI scripts.

Hearts Of Iron 4 Millennium Dawn Modern Day Mod Install

Decisions

  • Removed the Decisions idea slot. Obviously.
  • Added new decisions to all nations:
  • Expand the Air Force Officer Corps
  • Expand the Army Officer Corps
  • Expand the Navy Officer Corps
  • Palestine Policy
  • Seize the Means of Production
  • Taiwan Policy
  • Added new decisions to specific nations:
  • United Kingdom
  • Falklands Policy
  • United States
  • Dodd-Frank Plan
  • Select the King of America
  • Added new multinational decisions:
  • Operation Napoleon (France, Germany, Netherlands)

Diplomacy

  • Changed West Sahara's starting ideology.
  • Downgraded Argentina's core on the Falklands and South Georgia to a claim.

Events

  • Added new events to the following countries:
    Mauritania [12]
  • European Union members now get called to war when other EU members are attacked.
  • Fixed the bug that caused the Norwegian Royal Marriage Event to be a country event instead of a news event.

Gameplay

  • Changed the number of starting research slots. Instead of starting with 4 Research Slots, countries now start with between 2 and 5 slots.
  • Changed the starting number of convoys. Instead of 500, countries now start between 1 and 1500 convoys.
  • Removed all references to National Unity. Goodbye, National Unity. You will not be missed.
  • Removed the Stability system and merged it into the new Stability system offered by WTT.

Graphics

  • Fixed generic portraits.
  • Fixed the flag of Brunei.

Ideas

  • Population Growth moved to hidden ideas.

Interface

  • Fixed a bug involving construction flags.
  • Fixed a flickering issue when hovering over the national focus selection button.
  • Fixed a graphical bug behind the party popularity pie chart.
  • Fixed an issue that would cause the artillery tech tree to bug out to users with smaller resolutions.
  • Fixed several UI issues.

Localisation

  • Localisation fixes to Norway and Ukraine.

Map

Adapted the following borders:

  • Chechnya
  • Israel/Palestine
  • Oman/UAE
  • New States in the following regions:
  • Comoros
  • Israel
  • New Victory Points in the following countries:
  • Afghanistan
  • Egypt
  • Iran
  • Iraq
  • Israel
  • Kazakhstan
  • Kyrgyzstan
  • Lebanon
  • Palestine
  • Syria
  • Turkey
  • Turkmenistan
  • UAE
  • Uzbekistan
  • Numerous other and minor map changes and border corrections.

National Focus

  • Fixed issues with the Norwegian focus tree.

Technologies

  • All technologies affecting Mechanized now also affect Light Mechanized.

other Fix

  • Disabling factions with cheat.1 will now prevent EU calls to arms.
  • Fixed some UI bugs.
  • Unlocked all army icons for all nations.
  • Fixed the border between India and Bangledesh.
  • Fixed Transnistria. It is no longer Cisnistia and sits on the proper side of the river now.
  • Fixed the construction menu.
  • Fixed a graphical bug that would cause frontline GFX to simulate WW1 military planning by floating away and making intelligent military plans impossible.

V. 0.29

Events

  • Event fixes.


Localisation

  • Changed more British English localisation string and liberated them.
  • Changed the Czech monarchist name because one guy bothered us about it, but we didn't change it like he suggested just to spite him further. Love you, buddy. Be less of a nuisance, please.
  • Localisation fixes.

Map

Fixed the border of the following countries:

  • Cameroon
  • Malawi
  • Namibia

National Focuses

  • Balance adjustments to several focus trees.
  • Further fixes to the Norwegian focus tree.

V. 0.28

Spielen Sie als Clinton, Putin oder Blair! Sei ein vernünftiger Führer oder ein Völkermord-Maniac! Umschreibe moderne Geschichte, wie du willst!

Künstliche Intelligenz

  • Komplette AI Überholung. Dank meiner guten Freunde Ducky und Alexia für die harte Arbeit diese beiden gingen durch.

Grafik

  • Neue Ladebildschirme. Jetzt hat jedes Land seinem benutzerdefinierten Fokus Baum und Ladebildschirm .

Der Ort

Modern
  • Lokalisierung Fixes.

Nationale Foki

  • Äthiopiens Ideologie-Bäume beeinflussen die Popularität.

V. 0.25

Checksum: 1c06

Hinweis: Diese Version wird noch viele Fehler haben.

  • Gesichert 1.4 Kompatibilität.
  • Event-Änderungen.
  • Mehrere neue Meinungsmodifikatoren.
  • Anpassungen an mehreren nationalen Schwerpunkten.

V. 0.24

* Buildings
> Factories (the three basic ones and six specialized ones), Rocket Sites and Nuclear Reactors now benefit from Infrastructure.
> Increased the building time of these buildings to correspond with that.

* Events
> Adapted several events to make use of the new Party Support mechanic.
> You can now use the Political Gathering events to increase a party's public support if you choose to grant them government support. That only will work as long as you are not that ideology, you are not a puppet and the public support for the party is 0 or 1.

* Graphics
> New flags.
> New technology background pictures.

* Ideas
> Added the Party Support system, where parties can gain and lose constant popular support based on their position as well as events and national focuses.
> Doubled the strength of ideological advisors.

* Leaders
> Added new political leaders and commanders to the following countries:
>> Albania
>> Belgium
>> Bosnia and Herzegovina
>> Brazil
>> Bulgaria
>> Colombia
>> Costa Rica
>> Croatia
>> Denmark
>> El Salvador
>> France
>> Greece
>> Guatemala
>> India
>> Netherlands
>> Norway
>> Romania
>> Serbia
>> Slovenia
>> Sweden
>> United States
>> Venezuela

* National Focus
> Adapted the following focus trees to make use of the new mechanic:
>> France
>> Generic
>> Germany
>> Russia
>> United Kingdom
>> United States
> In the British focus tree, School for Strategic Warfare is now optional, connecting Army Doctrine II to Army Doctrine I instead.

* Bugfixes
> Localization fixes, especially for naval equipment.
> Killed a few clones.
> The leader of Iran has suddenly discovered that having a face is something a person can do.

Dateigröße355.224 MB
SystemHearts of Iron 4
Downloads2.729
AutorTed52
Erstelldatum18.05.2017
Änderungsdatum08.04.2018
Download melden

This guide is for people who would like some of the mechanics of the new MD merger update explained or have some basic tips for starting out, it will be expanded over time.

The Merge and new Features

Modern Day 4 and Millenium Dawn have decided to merge their mods into one, the new mod mostly uses the MD4 Map and Units while retaining some MD focus tree among other things.

Newly added features since the merge are:

  • Taxes, Money and debt
  • Investing into nations via building
  • Influencing Nations
  • 24 Ideologies for the 5 Outlooks and many Leader Portraits for these ideologies
  • 2000 start date (based off of MD4)
  • New Generic Focus Tree and some new Focus trees
  • Party Coalitions and Government Popularity
  • Land Doctrines and a few new Techs
  • Many new decisions

Economy (Money and International Investment)

One of the new features is an Economy System, you have a Daily Income, Daily Expenditures and Debt

Taxes
You can change the Tax Rate ingame via clicking on the + or – under your Leader Portrait, each click costs 50 PP and changes the tax rate by 1%. Changing the Tax Rate will be your main source of Income but be careful not to increase it too much as that will lower your Ruling Party popularity.

Resource Exports
Haven’t really figured out how this works exactly but you gain a bit of money from having resources

International Investments
You can open the Investment window by left clicking a foreign state (puppets and Allies work aswell). After clicking you should see a small window above the State window, there you can select which building you want to build, how many you want to build and can see how much time it will take and how much it will cost. After Investing the project will pop up as a decision timer showing you when its done among other infos. Investing gives you International Investment Points (refered to as IV form now on), you gain as many as you spent in the construction. You can sell off 1 IV point to gain 0.95 Cash if you really need it. You can also just gather as many IV points as possible and gain a daily income boost from it

Government Expenditure Laws
You can Find these under your Political Window in Laws, each Grant you some bonus while costing Money or sometimes even other things, you can reduce these by changing the law at the cost of PP, doing this will reduce your daily expenditure but also lower your Ruling Party Popularity. Unfortunately the tooltip won’t tell you how much you’d gain by changing the law.

Economy Growth Rate
You can find this under your Political Window in Laws, the better it is the more Tax income you get, it also increases Stability slightly and increases Construction Speed although you’ll have to pay a bunch of cash to change it, even if it gets changed via event.

Debt
You gain debt by going below 0 in your treasury, this mostly happens if you have a negative daily income or changed your Economy Growth Rate. You can also get a loan by left clicking, and pay off debt by right clicking the debt resource on the right of air experience. You have a minimum of a 0.5% Interest Rate which means you pay 0.5% of your debt as expenditure each day although if your debt is very low you don’t pay any at all.

Starter Tips:
to be added

Some Formulas:

  • Taxes + International Investments + Resource Exports = Income
  • Government Expenditure Laws + Interest on Debt = Expenditure
  • 10 (10 Cash) International Investment Points = 0.001 Daily Cash
  • 1 International Investment Point sold off = 0.95 Cash
  • Income – Expenditure = Increase or decrease in Treasury
  • Debt x Interest Rate = Daily Debt Interest Expenditure

Influence

Another new feature is Influence, similar to Victoria 2, each nation can Influence each other Nation. You open the Influence Window by right clicking a nation. Influence can be gained by clicking the buttons in the influence window, and used for economic gain, changing their party popularity or even puppeting a nation

How to gain Influence

  • Spread Influence, Costs 100 PP and gives you 4-16 power depending on your Power Status (national Spirit)
  • Give Economic Aid, costs money depending on the targets nation Economy
  • Target Other Influence, Costs 100 PP and reduces Influence of another Influencer by 10 and additionally of another by 1%, also reduces your Influence by 1%, you can target the second highest influencers (excluding you) and the Independence from foreign Influence Level of the nation.

What to use Influence For

  • Manipulate Politics, Costs 10% Influence and increases their party popularity for your outlook aswell as ideology by 5%
  • Attempt coup, costs 200 PP, has 3 outcomes based on different Factors, Succesful Coup (Change Ideology to yours), Unsuccesful Coup, and Civil War for your ideology/outlook
  • Economic Exploitation, Costs 10% influence, grants you 20% of their Civilian Factories and 20% cheaper trade but reduces relations with the target nation and their neighbors
  • Turn to Puppet, has no cost although they need to have the same outlook and you need to have 80% influence on them

Outlooks, Ideologies and Elections

Millenium Dawn had a bunch of Ideologies, Modern Day 4 had 5 Outlooks, because people liked both they decided to somehow make both work. What we ended up with is having the 5 Outlooks but subcategories, or Ideologies within these Outlooks, this was done because Ideology just isn’t as Important in the Modern Age as is general outlook on the world situation, this also fixes weird things from Millenium dawn like Social Democrats leaving a Faction with a Conservative Leader because they’re not the same Ideology

The Outlooks/Ideologies are as follows:
Western Outlook (Generally USA and the EU)

  • Pro Western Autocracy
  • Conservative
  • Liberal
  • Social Democrat

Emerging Outlook (Generally China, Russia and Iran)

  • Communist
  • Left-Wing Radical
  • Reactionary
  • Autocratic
  • Moderate Shiite Revolutionary
  • Hardline Shiite Revolutionary

Salafist Outlook (Generally Saudi Arabia and ISIS)

  • Wahabi Monarchist
  • Salafi Jihadism

Non Aligned Outlook

  • Moderate Islamist
  • Non Aligned Autocrats
  • Non Aligned Conservative
  • Oligarchs
  • Libertarian
  • Greens
  • Democratic Socialist
  • Non Aligned Communist

Nationalist Outlook

  • Right-Wing Populist
  • Fascist
  • Military Junta
  • Monarchy

Outlooks basically work like base game HOI4 Ideologies, if you have the same outlook as another nation you will like each other more, be more willing to join a Faction together and more willing to accept other diplomatic offers.

Elections
If your nation has Elections enabled you will see when the next one happens under your leaders Portrait. If an Election rolls in you will get some events to potentially decrease other Outlooks Popularity or potentially increase your own. You can do Propaganda Campaigns for an Outlook to increase it’s Popularity or click on the two arrows on the right of the Manage Occupied Territories button, there you can boost a small party or attack a big party which will result in an Increase/Decrease of their party popularity and thus their Outlook. You can also increase the Election Threshold in the decisions, if you, for example have a 5% election Threshold a party needs to have 5% to be Available for Coalitions.

Hearts Of Iron 3 Mods

Coalitions
After the Elections you will sometimes have to go into an Coalition to keep your ruling party in Power, look into the decisions tab to see who you can go into a coalition with, some parties won’t go into a coalition with some others so check that. depending on your Coalition Partners ideology you will receive a daily boost to their respective Outlook.

Hearts Of Iron Millennium Dawn

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